The Dogwood Companion System is a new hallmark product from Dogwood Gaming designed from the ground up using Unreal Engine 5. The purpose of the Dogwood Companion System is to provide 3D creators with an easy-to-use tool to create and scale large numbers of AI-controlled characters that can be inserted into a 3D space and provide life and realism within that space without requiring a large amount of processing power on the user end. The Dogwood Companion System has been prototyped and developed for projects within video game development, prototyped and developed for projects within video game development, architectural development, and film with the potential to be implemented into projects within a wide scale of fields and industries.
The Dogwood Companion System is designed to be easily modified to fit exactly what the user needs. All variables are exposed and ready to be added to or removed from.
The DCS has a plethora of uses, and this example architecture project’s variables and systems can be used for film, games, and other simulations. The base programming of what Dogwood Gaming has created is easy to bring together projects and integrate into various systems.
Define a set of characteristics
From an end-user perspective, the Dogwood Companion System can easily and efficiently define a set of characteristics and assign them to a group of AI characters without the need for complex processes to run in the background.
Apply characteristics to a set of characters
The plug-in will allow the user to define and select
characteristics from within a hierarchy of Master Categories, then apply them
to a set of characters either randomly or through user input.
Create needs and personalities
Once these characteristics are selected, they can be modified within a range to affect the importance of the characteristic to the character, creating a hierarchy of needs and personality for the character.
Replicate and Generate
This can then be replicated within Unreal Engine 5 to generate a large number of these characters within a 3D space.
Industry Use Cases
Learn about how the Dogwood Companion System is currently being used.
In the spring of 2022, Dogwood Gaming entered into an agreement with iNESS360-an architectural technology company focused on data-driven analysis for energy efficiency and cost reduction in commercial development. The DCS has been combined with their technology to develop real-time simulations of human behavior within a building space. These simulations track the preferences of a group of people throughout a building layout and can be used to determine energy consumption needs for lighting, HVAC management, and network stability within a building. iNESS360 and Dogwood Gaming have developed a working prototype of this technology and are moving towards scaling for production and marketing of the technology on a business-to-business level.