Dogwood Gaming at ICE’21 – The 3D Environment Conference

Our CEO, Samuel Martino, will be speaking at ICE – The 3D Environment Conference at the end of April. Sam will be talking about the process of rebuilding a city from our first title that was 2D, to 3D. Registration is available on the website, be sure to check out not only us but the other amazing speakers as well!


K’nife Fight – A Battle At Your Dinner Table!

FOR IMMEDIATE RELEASE: August 31st, 2020

Prepare for the epic battle between right utensil and left utensil in this exciting party brawler! Going out to dinner as a kid was an exercise of patience, determination, and ever wavering “table manners”.

How does a kid with no smartphone pass the time between appetizer and entrée?

Through nothing more than the items on the table and an overactive imagination, K’nife Fight was born. K’nife Fight has you fight across multiple exotic eateries with an ever-growing selection of utensils to fight with. Launch your friends into oblivion as a steadfast spoon or impale your enemies as a sharpened butter knife.

We’re also pretty sure you’re going to fight some utensils you’ve never heard of, we certainly hadn’t until we made the game! Fully integrated Online, LAN, and Local, so you can play with your food, together. Up to four players can fight in a massive free for all brawl. K’nife Fight came from the basic idea that a game should be fun first, before all else.

We’re confident you’ll have a blast destroying your friends, and you will continue to see new characters, levels, and features added on a regular basis, free of charge with the full game.


Dogwood & Mike Hermes Present: Principality 3D Modeling Challenge


The results are in on the Mike Hermes (MH Tutorials)/Dogwood Gaming 3D modeling challenge for Principality contest!

Their mission: design a medieval/medieval-esque weapon for use in an upcoming Dogwood Gaming game.

We thank Stephanie for her winning entry, and thank the other contestants for your hard work!



Static – A Psychological Take from Dogwood


ROCKVILLE – Static is a new psychological thriller from Dogwood Gaming LLC, that immerses the player into a building-sized escape the room scenario, with a harrowing plot.

Paint the image into the dark recesses of your psyche. You wake up groggily and slowly, inside what appears to be your well-furnished quarters. It’s still the dark hours between days, as you swing your legs up and over the bed, you reach out to press the button for room lights… Nothing. Frantically you press at the other buttons, still nothing. Eventually you give up and move slowly across the room, feeling your way along the wall. Opening the door, you peer out into an ornate reception room, eerily silent, lit by dim flickering lights. Cautiously you tread over to the receptionist area. As you come into view of the door behind the reception desk, a small pool of dark liquid seeps under the floor gap.

As you explore this now vacant hotel, guided only by the building’s AI network, you must uncover the truth about what happened between the point you fell asleep and the point you awoke. Where has everyone gone? What has transpired outside the walls of the building? Are you and your AI companion the only living things in the building?

This game is set in a hotel constructed in the city of Umbriol, Kanaka; a fictional but earth-like planet from Dogwood Gaming lore. It features psychological/light horror elements,

focusing on strong narratives, and puzzles. Much of the content will feel as if it is a more immersive ‘Escape the Room’ experience.

The gameplay area will encompass ten floors of the hotel, with the player having the ability to freely wander the space; however, the player will be restricted from accessing certain places till puzzles or riddles have been solved. The only interaction the player will have with an NPC is with the building’s AI system who is tasked with assisting the player to escape the building. It will be up to the player to discover the truth behind the mystery.

Dogwood Gaming is committed to bring fun, engaging, and creatively driven video games to gamers, made by gamers.





Dogwood Gaming, LLC is based in Rockville, Maryland, and is dedicated to providing quality, long lasting, functional video games.  

The company was founded by friends, Samuel Martino, Dave Kuan-Celarier, and James Hemmig, after the three met resounding success when they created the tabletop, role-playing game Dawn of Shadows and Spectres.

Samuel Martino, CEO laments about the state of gaming, “All too often gamers are met with disappointment when the games don’t work. We want you to be able to download our games, play them, and have them work without you having to scour the internet for a fix. That is not the what you are paying for.”

Indie game successes have been few and far between, but Dogwood Gaming believes that they can be the exception to the rule by creating games that are fun, functional and well worth the money spent.

Dogwood Gaming have already generated interest and momentum with the launch of their website, where gamers can follow the creative process for Dogwood’s debut game from inception through release.

The first game is a JRPG made in the game engine RPGMAKER. Dogwood realizes that RPGMAKER has a questionable reputation, but they view this as a challenge to show the gaming community what they can really do. Players are tasked with preserving the world from an alien insurgency.

Within the flagship title, players are given a plethora of armor, companion, skill and weapon options, thus being given the freedom to save the world in the way they want. Dogwood anticipates a release date of late October, early November. The game will first be available on Steam for PC, but they hope to also export it to iPhone and Android.

Media Contact for Dogwood Gaming:

Samuel Martino

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